Friday, April 24, 2009

Loot Systems for Raiding

With us getting closer and closer to the inevitable day of doing 10 mans I think the discussion over what loot system to use needs to begin now.

I know we have a few people that don't like DKP, me being one of them, so I assume it's totally out, and good riddance.

This leaves us with 3 possible systems to use, each has various positives and negatives, these are listed in order of my personal favorite to least favorite based on research:

1. Suicide Kings - A loot list is created using whatever method we choose (random rolls is the most common) the person at the top of the list gets first choice on any drops that benefit them, if they pass it goes down the list. When you take some thing you name immediatly drops to the bottom of the list. This is generally the most even and fair system for making sure everyone gets something.

For more information: http://www.wowwiki.com/Suicide_Kings

2. Loot Council - In this one a council (one person or a group) decides who should get specific drops based on group need, normally this is done by a lead in specific roles (DPS/Heal/Tank). This system can be the most beneficial for the group as a whole, but can lead to problems of favoritism or preceived favoritism and can be hard on group morale if things end up in fights.

For more information: http://www.wowwiki.com/Loot_Council

3. Roll System - The standard in game roll system but no the need/greed system, uses Loot Master and /random or /roll. This system is okay in some ways but can lead to problems of uneven gear distribution based on some people just not having luck with the roller.

I'd say Need/Greed should be completely 100% out, mainly because if someone accidentally clicks need or greed it can screw others or themselves outta loot. I don't think we'll have a problem per se with people rolling on things they dont need or that are only minor upgrades but it also protects against that. Also In the event we have to PUG someone, being used to Need/Greed could lead to alot of people getting screwed outta loot or us having to stop to kick someone for needing on something and find a replacement.

I know this can be sticky ground, but you all know I'm not afraid to venture into those areas waving a club around until we hit something useful, I just want to make sure that whatever we go with we stick with and everyone get's what they need and noone feels like they're never going to get anything. My favorite idea is to use a slightly modified version of Suicide kings and keep a chart for different types of items (Tier Pieces only have the people with those drops on the list, BoE/Sellable items have everyone, etc) and keep multiple lists, granted this is more book keeping but I wouldn't mind it for the overall benefit of being even with loot.

2 comments:

  1. I agree that the Need/Greed is a good way to still get the items that Need but when it comes to the Greed part it is a bit unbalanced. I think that the idea of the modified Suicide Kings would be something that we should try out and see how that works. We all have an idea of what each of us needs so I don't see that being a problem.

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